3D Artist and digital illustrator with commercial experience creating highly detailed 3D assets, environments and visualisations for film, publishing and digital media.
Specialising in hard-surface modelling, asset creation, UV/UDIM workflows, PBR texturing, rendering and digital illustration, with particular experience in recreating detailed physical and production assets from reference material.
Currently working with OTOY and the Roddenberry Archive, creating highly detailed digital recreations of Star Trek assets including spacecraft, sets and other franchise elements. Experienced in taking assets from initial reference and modelling through UV layout, texturing and final rendering.
Professional credits include work for Paramount Pictures, OTOY/Roddenberry Archive and Rizzoli Publishing, including contributions to the officially licensed Star Trek: Ships of the Line calendar series.
Worked on CG asset creation for the 4K Director's Edition restoration of Star Trek: The Motion Picture.
Working as part of the Roddenberry Archive Art Team, creating highly detailed digital recreations of assets from the Star Trek franchise.
Responsibilities include the complete asset creation pipeline, from research and reference interpretation through modelling, UV layout, texturing and final rendering.