Earth Simulation

This is one I've been working on and off at for months, playing with different shader setups and getting help from others on achieving physically correct Rayleigh and Mie scattering, as well as rendering decent clouds that stand up at closer ranges. I'm happy with the setup now, everything volumetric and scattering as realistic as I'm going to get I think. Everything Rendered in Cycles with a pinch of post work in Photoshop.